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The
virtual reality image on the website was
generated to show the end result of using
Pore-Ped with Pore-Cor, and to show how
Pore-Cor can display the location of different
types of fluid in the simulated void structure.
To
start with, we dialed in a clay soil texture
into Pore-Ped, specifically 15% sand, 29%
silt, 56% clay, bulk density 1.2 gm per
cm3, organic carbon content 0.2 %. This
generated a water retention curve, based
on the U.K. Soil Survey pedo-transfer function
published by T.Mayr in Geoderma.
Then
we used the Simplex to find a good fit to
the water retention curve, as shown in the
graph. (Click here
to see the state of the Simplex control
screen at the end of the run.) Notice that
the water retention curve does not need
to be smoothed (although in this case the
pedo-transfer function uses a two-zone Brooks-Corey
function). A new, more robust fitting algorithm
seeks the best fit point by point, and therefore
the water retention curve also does not
need to go over the whole modelled range
of 0 to 100% non-wetting phase.
Having
fitted the curve, it is then straightforward
to generate the structure. To illustrate
the way the behaviour of different non-wetting
fluids can be modelled, we forced in a non-wetting
phase (nwp) such as oil until accessible
throats as small as 30 um were filled. Then
we occluded the structure with a colloidal
suspension containing particles of 1 um
diameter. Finally, we intruded air to displace
water, to a tension of 2 um.
You
will notice that the structure has all pores
of the same size. The simplicity of this
is deceptive - there is very subtle structuring
in the positions and sizes of throats. For
other materials, such as sandstone, the
pores have a much wider range of sizes.
 
Click
'Back' below to return to the Virtual Reality
details, from where you can enter the Virtual
Structure yourself. See if you can find
some Colloidally Occluded throats - they
are difficult to find - you need to tour
around, and get up close to the finest of
throats, which will only show themselves
when you get very near them.
 
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